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Stepforge Icon

Stepforge

橙蓝工业关卡图纸

桌面展示版 · 账号/域名为未查询候选 · 未发布 · 未发币

品牌与账号资料

名称Stepforge
Ticker 候选STEP · 未发行;无已实现原生效用
中文定位橙蓝工业关卡图纸
命名理由Stepforge connects three rising teeth cut from a hexagon to level code carries the complete editable board. Candidate name; registration not queried.
目标人群makers sharing small playable ideas
视觉与字体three rising teeth cut from a hexagon; mechanical slab wordmark; large orange stair extrusion crossing a cream drafting sheet with blue route line / condensed sans
色值与用途["#F1EADC", "#173D60", "#EB6839"]
X display nameStepforge
X handle 候选@stepforgehq
X link 候选https://x.com/stepforgehq
注册状态未查询;未注册确认
BioA build-and-play experiment for PONS V2, using Stepforge to explore how testing changes a level designer's idea.
LocationOn your device
Website 候选stepforge.xyz · 未查询、未购买、未发布
本地网站http://127.0.0.1:8414/
功能边界Local 24×14 grid, integer physics and bounded route search. Search exhaustion is not a proof of impossibility; no hosted sharing.
来源https://www.latchhop.xyz/
Bio
A build-and-play experiment for PONS V2, using Stepforge to explore how testing changes a level designer's idea.

以 PONS V2 为方向的搭建试玩实验,通过 Stepforge 探索测试如何改变关卡设计者的想法。

Introduction
A picture of a tiny level captures its arrangement but leaves out the movement that makes it interesting. Stepforge treats the transferable object as the editable board. A level code lets another person import the route, play it and change the parts rather than reconstructing the idea from an image.
Launch description
A route is an idea until played. Stepforge brings iterative level-making to its Robinhood direction, where a test can reshape the original design.

路线在被玩过之前仍是想法。Stepforge 在 Robinhood 方向中引入迭代关卡创作,让测试重新塑造最初设计。

Preheat
A screenshot shows where the platforms are. It cannot hand someone the jump.

Stepforge gives that moment a small, playable form. Make the route. Test the hunch. Try the local demonstration and follow the consequence of one decision.

截图能告诉人平台在哪里,却不能把那一跳交到别人手里。 Stepforge 把这个时刻变成可操作的小体验。可以从一次选择开始,观察它留下的结果。

7 条英文推文与独立配图

截图能告诉人平台在哪里,却不能把那一跳交到别人手里。

Stepforge 独立推文配图 1
Tweet 1
A screenshot shows where the platforms are. It cannot hand someone the jump.

截图能告诉人平台在哪里,却不能把那一跳交到别人手里。

下载配图 ↧

Stepforge 从零件开始:地面、尖刺、收集物、起点和出口。先把它们连成一小段路,再放进更大的想法。

Stepforge 独立推文配图 2
Tweet 2
Stepforge starts with parts: ground, spikes, collectibles, a start and an exit. Put a small route between them before adding a larger idea.

Stepforge 从零件开始:地面、尖刺、收集物、起点和出口。先把它们连成一小段路,再放进更大的想法。

下载配图 ↧

早点试玩自己做的路。第一次别扭的落地,往往比再添一个装饰平台教得更多。

Stepforge 独立推文配图 3
Tweet 3
Play your own route early. The first awkward landing usually teaches more than another decorative platform.

早点试玩自己做的路。第一次别扭的落地,往往比再添一个装饰平台教得更多。

下载配图 ↧

用撤销收回一次不好的修改。如果第一版还有值得保留的东西,再重做回来。

Stepforge 独立推文配图 4
Tweet 4
Take back one poor cut with Undo. Redo it if the first version had something worth keeping.

用撤销收回一次不好的修改。如果第一版还有值得保留的东西,再重做回来。

下载配图 ↧

路线检查器找到路径后,重放它。看看究竟怎样的一连串动作,让这张图变成了关卡。

Stepforge 独立推文配图 5
Tweet 5
When the route checker finds a path, replay it. Watch the sequence that makes the drawing into a level.

路线检查器找到路径后,重放它。看看究竟怎样的一连串动作,让这张图变成了关卡。

下载配图 ↧

导出关卡码。下一个人不用账号,就能导入、试玩、修改地图。

Stepforge 独立推文配图 6
Tweet 6
Export the level code. The next person can import, play and change the board without an account.

导出关卡码。下一个人不用账号,就能导入、试玩、修改地图。

下载配图 ↧

给下一个制作者留一道有意思的选择。小关卡,不必是这个点子的最终版本。

Stepforge 独立推文配图 7
Tweet 7
Leave one interesting choice for the next maker. A tiny level does not have to be the final version of its idea.

给下一个制作者留一道有意思的选择。小关卡,不必是这个点子的最终版本。

下载配图 ↧

独立 Article

Pass along the working idea

把能运行的想法传下去

Article cover
Article title
Pass along the working idea
Article body
A picture of a tiny level captures its arrangement but leaves out the movement that makes it interesting. Stepforge treats the transferable object as the editable board. A level code lets another person import the route, play it and change the parts rather than reconstructing the idea from an image.

This gives the first maker a useful stopping point. The level does not need to become a complete game before it can travel. A short staircase, a collectible and one awkward landing may already contain a choice worth passing on. Testing that choice early is more informative than adding decorative complexity around it.

The workshop supports both kinds of revision. Undo and redo revisit local edits, while a replayed solution makes the route's behavior inspectable. Someone receiving the code can preserve the interesting jump and alter the surrounding space. The contribution is therefore neither a fixed final object nor an empty template: it is a small working decision that another maker can continue.

The local workshop uses a 24-by-14 board with platforms, spikes, collectibles, a start and an exit. The player must collect every washer before leaving. Edits support undo and redo. Play, bounded route checking and solution replay help inspect the design, while level-code export and import carry the board between browsers without an account.

Export a level code, import it, and try another maker’s next step. Notice the consequence before adding another step. This presentation does not connect a hosted service or issue a token; its claim is the small interaction you can actually inspect.

截图留下排列,却带不走运动。关卡码把可编辑地图交给下一个人,使小路线不必发展成完整游戏才值得传递。撤销、重做和解法重放帮助检查修改,接收者既能保留有趣的一跳,也能接着改周围空间。 操作依据:橙蓝工业关卡图纸。24×14地图支持编辑、试玩、路径检查、撤销和关卡码导入导出;搜索用尽不等于不可解。 这是本地演示。没有已发行代币或已接通的公共服务,文章描述的是可检查的交互及其取舍。

来源与运行

Source https://www.latchhop.xyz/; source-wide reuse license not established. Local presentation only. Internal baseline retains original assets. New marks and brand imagery belong to this presentation. No public deployment, account registration, token issue or trading service.

运行说明