| 名称 | Stepforge |
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| Ticker 候选 | STEP · 未发行;无已实现原生效用 |
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| 中文定位 | 橙蓝工业关卡图纸 |
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| 命名理由 | Stepforge connects three rising teeth cut from a hexagon to level code carries the complete editable board. Candidate name; registration not queried. |
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| 目标人群 | makers sharing small playable ideas |
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| 视觉与字体 | three rising teeth cut from a hexagon; mechanical slab wordmark; large orange stair extrusion crossing a cream drafting sheet with blue route line / condensed sans |
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| 色值与用途 | ["#F1EADC", "#173D60", "#EB6839"] |
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| X display name | Stepforge |
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| X handle 候选 | @stepforgehq |
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| X link 候选 | https://x.com/stepforgehq |
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| 注册状态 | 未查询;未注册确认 |
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| Bio | A build-and-play experiment for PONS V2, using Stepforge to explore how testing changes a level designer's idea. |
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| Location | On your device |
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| Website 候选 | stepforge.xyz · 未查询、未购买、未发布 |
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| 本地网站 | http://127.0.0.1:8414/ |
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| 功能边界 | Local 24×14 grid, integer physics and bounded route search. Search exhaustion is not a proof of impossibility; no hosted sharing. |
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| 来源 | https://www.latchhop.xyz/ |
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Pass along the working idea
把能运行的想法传下去

Pass along the working idea
A picture of a tiny level captures its arrangement but leaves out the movement that makes it interesting. Stepforge treats the transferable object as the editable board. A level code lets another person import the route, play it and change the parts rather than reconstructing the idea from an image.
This gives the first maker a useful stopping point. The level does not need to become a complete game before it can travel. A short staircase, a collectible and one awkward landing may already contain a choice worth passing on. Testing that choice early is more informative than adding decorative complexity around it.
The workshop supports both kinds of revision. Undo and redo revisit local edits, while a replayed solution makes the route's behavior inspectable. Someone receiving the code can preserve the interesting jump and alter the surrounding space. The contribution is therefore neither a fixed final object nor an empty template: it is a small working decision that another maker can continue.
The local workshop uses a 24-by-14 board with platforms, spikes, collectibles, a start and an exit. The player must collect every washer before leaving. Edits support undo and redo. Play, bounded route checking and solution replay help inspect the design, while level-code export and import carry the board between browsers without an account.
Export a level code, import it, and try another maker’s next step. Notice the consequence before adding another step. This presentation does not connect a hosted service or issue a token; its claim is the small interaction you can actually inspect.
截图留下排列,却带不走运动。关卡码把可编辑地图交给下一个人,使小路线不必发展成完整游戏才值得传递。撤销、重做和解法重放帮助检查修改,接收者既能保留有趣的一跳,也能接着改周围空间。
操作依据:橙蓝工业关卡图纸。24×14地图支持编辑、试玩、路径检查、撤销和关卡码导入导出;搜索用尽不等于不可解。
这是本地演示。没有已发行代币或已接通的公共服务,文章描述的是可检查的交互及其取舍。
本地演示可访问后作为项目介绍发布;需公开链接时另行完成发布,不作为代币发射文章。
Source https://www.latchhop.xyz/; source-wide reuse license not established. Local presentation only. Internal baseline retains original assets. New marks and brand imagery belong to this presentation. No public deployment, account registration, token issue or trading service.